Skip to content
ludus.zone
IT EN

A platform for stage-by-stage experiences

Every place has a story.
Make it playable.

The platform museums, schools, companies and public bodies use to build escape rooms and stage-by-stage narrative trails, indoors and out.

📍 stages via GPS or navigation riddles 👥 teams in parallel 🔓 always-open sessions

Culture · Territory · Learning

The territory becomes the game board

It's not a guided tour and it's not a quiz: it's a game that plays out in the real place. Orienteering, geocaching, escape rooms and storytelling meet, and every stage hands back a piece of the story of where you are.

Orienteering

You really navigate: direction, distance, compass. The route is covered on foot.

Geocaching

Every stage is a precise point to reach, with real coordinates on the ground.

Escape room

Riddles you can only crack by being there: an inscription, a detail, a date.

Storytelling

A story ties the stages together: the place isn't crossed, it's listened to.

Schools and teens

The phone on the right side of the lesson

The smartphone stops being a distraction and becomes the tool of the field trip. Classes split into teams, riddles calibrated by age, and a subject learned by walking through it instead of reading about it.

Culture and territory

Heritage tells its own story as you explore it

Museums, villages, archaeological sites, walking trails: the story is already there. The game draws it out stage by stage and leaves it with whoever played — far more than a panel glanced at in passing.

One engine, four worlds

The same tool builds very different trails: the audience changes, the platform doesn't.

Museums & tourism

Permanent trails

Always-open sessions: visitors scan the QR and start whenever they arrive, on their own clock.

Schools

Learning in stages

Educational experiences with age-calibrated riddles and narration adapted to the audience.

Companies

Team building

Teams in parallel on dedicated routes, live leaderboard and real-time event direction.

Families & events

Narrative games

Story-driven treasure hunts with audio and plot twists for parties, fairs and city games.

For players

From your phone, nothing to install

Scan a QR and you're in: compass, clues, live leaderboard, inside a story that guides you stage by stage — outdoors or in.

📱 plays in the browser, no app 🏆 points, clues and live leaderboard 🎧 narrated story with voice and audio 🌐 offline: the game goes on without a network

From QR to leaderboard

Players install nothing: scan a code and the adventure begins.

01

Scan the QR

Client-branded splash, pick a nickname and go: the team forms in a minute.

02

Real-time lobby

Players pop in live as they join, all the way to the 3-2-1 countdown.

03

Follow the compass

“Almost there”: vibration grows as you close in on the stage.

04

Solve the riddle

Text, narrated audio and photos. Hints cost points: choose wisely.

05

Climb the leaderboard

Live scores, time bonuses and a final verdict with the team diploma.

Outdoor

GPS and compass

Every stage has real coordinates: parks, historic centres, vineyards. Without a magnetometer, direction is inferred from movement.

Indoor

Navigation riddles

No GPS: a riddle tells you where to go. “Find the room with the biggest fireplace” — perfect for museums and historic buildings.

Offline-first

The game goes on without a network. Content preloaded, answers validated on the spot, sync resumes when connection returns.

For creators

AI helps you build, you stay the author

Stage-by-stage editor, verified AI generation and live event direction: build engaging, tailored experiences in a fraction of the time.

✍️ stage editor: riddles, clues, story ✦ AI that generates and checks every riddle 🎛️ live direction or always-open sessions 🎨 white-label on your brand, multilingual

Build stages, riddles and stories

You design the trail stage by stage: narrative content, the main riddle, and a clue toward the next stop.

  • Four riddle types: free text, multiple choice, code, numeric.
  • Hints that cost points and limited attempts, to tune the challenge.
  • Two modes: independent quizzes, or sequential narration where each answer unlocks the next chapter.
  • Theme, difficulty, duration, narrative tone and historical era of the experience.

AI that writes with you, not instead of you

Every piece of content grows out of the real trail: the stage name goes into the prompt, and every generated riddle is checked for solvability before it reaches the players.

Stories
Stage-by-stage narration consistent with theme, era and tone — with different styles for kids, adults or tourists.
Riddles
Rooted in the place itself, with automatic solvability checks and regeneration when needed.
Voice & music
The story can be listened to: generated audio narration, music and cover images.
Translations
Natively multilingual content: players pick their language, the story follows them.
In bulk
Generate the whole trail at once, with real-time progress.
Costs
Full transparency: every generation is metered, with spend by period and by operation.

Direct the event, or let it run on its own

Two ways to be in the field: with the reins in hand, or with a trail that plays itself.

Directed event

Everything under control, live

Team positions on the map, stage-by-stage progress, messages to players as they play. Each team can have its own route, generated automatically.

Always open

The trail that never closes

No organizer to press start: every group begins the moment they scan the QR, on their own clock. Perfect for permanent tourist and museum trails.

White-label

Your theme, logo and domain. The player app's colours and style adapt to every tenant, down to a custom domain.

Multilingual

Every piece of content, in multiple languages. Stories and riddles are natively multilingual: players choose, the narration follows.

Put your story on the map

Tell us about your place and your audience: let's build the first experience together.

Get in touch hello@ludus.zone